Brothers in Sumo –
part two

Brian Lewin
Brothers still active on the dohyo get their turn

Yokozuna Comparisons
Joe Kuroda
SFM’s most eminent historian, JK, has a crack at the impossible and tries to see who was the greatest of the tsuna wearers

Rikishi of Old
John Gunning
Takanobori – former sekiwake, former NHK man and all ’round gent

Heya Peek
Barbara Ann Klein
Kitanoumi-beya, Kitazakura, mirrors & photo bonanza

SFM Interview
John Gunning
Kazuyoshi Yoshikawa (son of the late sekiwake Takanobori) on life in sumo way back when

Sumo 101
Barbara Ann Klein
Behind every good man there stands a good woman – read and ye shall see. A departure from our regular 101 feature

Photo Bonanza
See the Hatsu Basho
plus much more through the lens of our photographers

Hatsu Basho Review
Lon Howard
Lon gives us his Hatsu Basho summary, along with the henka sightings results

Lower Division Rikishi
Mikko Mattila
Mikko Mattila covers lower division goings on in detail

Haru Basho Forecast
Pierre Wohlleben & Mark Buckton
Pierre predicts the Haru Basho banzuke while Mark highlights the ones to look out for in Osaka

Kimarite Focus
Mikko Mattila
Mikko takes us on a tour of his chosen kimarite

John McTague
John’s unique bimonthly view of sumo news from outside the dohyo and in the restaurants!

Online Gaming
Alexander Nitschke
SFM’s own Alexander Nitschke covers the long running Hoshitori Game

Kokugi Connections
Todd Lambert
Todd’s bimonthly focus on 3 of the most interesting sumo sites today

Fan Debate
Feb's debate sees
a pair of Kiwis exchanging opinions on the honbasho going on the road

SFM Cartoons
Benny Loh & Stephen Thompson
In the third of our cartoon bonanzas, sit back and enjoy BL’s offerings and put a caption to ST’s pic to win yourselves a banzuke

Let’s Hear From You
What was it that
made you a sumo fan? A unique perspective from a sightless reader.

Readers’ Letters
See what some SFM
readers had to say since our last issue

Sumo Quiz
The Quizmaster
Answer the Qs and win yourself next basho’s banzuke.

  Hoshitori Game

by Alexander Nitschke

interesting, like bonus points for beating a yokozuna or an ozeki, sansho and yusho bonuses, and bonuses and deductions for kachi-koshi and make-koshi. To alleviate the effect of injuries, a substitute may be named in case a rikishi in the lineup has to leave the basho.

The players play for the Hoshitori yusho, which is awarded to the player with the most points. But there is more to the game as each player gets a banzuke rank in the Hoshitori banzuke, and can try to get promoted to ozeki, or even yokozuna. Promotion to yokozuna is difficult, but not impossible as the four currently active Hoshitori yokozuna prove.

Over time, the game got its own simple homepage to archive past results and it became an inaugural member of the Super Banzuke, yet remains mainly as a game on the Sumo Mailing List – where it all started.

Hoshitori Game

Each issue we ask the creators
from the online sumo gaming world
to tell us just what makes their games tick.

There is no shortage of Sumo Games on the Internet nowadays as the newest count of active games lists a total of 45. There are even enough games and players to support a regular column in this magazine.

All this started with the Hoshitori Game at a time when the World Wide Web didn’t have nearly as many sites online to become informed about Ozumo as there are today. The best way to get the news was through the Sumo Mailing List, and this was also the place the first Internet Sumo Game began.

The game was invented by David Riley and started with the 1994 Nagoya Basho, with just 13 players. One of the original players, Obana, is still

an active participant. While the game administrator has changed a few times, the number of players as of the 2006 Hatsu Basho was 184, making it one of the most popular games around.

What has changed just a little over time are the rules of the game, but the basic rules are simple enough to make the game appealing to every sumo fan. Just pick the 13 makuuchi rikishi you think will be winners over the 15 days of the basho, and line them up from 13 points to 1 point. Then your top guy gets 13 points for each win, the next man gets 12 points, and so on.

Some tweaks were built into the game to make it more
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