<DATE> Contents

SOS - Shinjinrui on Sumo  
Chris Gould
Wrapping up his look at increasing the popularity of sumo, Chris Gould caps a series the NSK would do well to refer to.
Sumo Souvenirs  
Mark Buckton
Souvenirs are a part of every sport and sumo is no different - or is it? A look at collectibles and the downright trashy, the bona fide versus the unproven.
Rikishi of Old  
Joe Kuroda
Joe Kuroda's latest look at times past focuses on former makunouchi man Dewagatake.
Eric Evaluates  
Eric Blair
Eric takes a no-nonsense look at the claims of fixed bouts in the Japanese media.
Rikishi Diary  
Mark Kent
Mark Kent - English pro-wrestler and amateur heavyweight sumotori - takes us through the first month or so of his training and preparation for the various European events lined up in in 2007.
Heya Peek  
Chris Gould
SFM's Chris Gould was in Japan for the Hatsu Basho and popped along to the new Shikoroyama Beya to give SFM an online exclusive peek into sumo's newest heya.
SFM Interview  
Mark Buckton
Mark interviews Mark - Buckton on Kent that is as Mark Kent, the UK's only active heavyweight amateur answers a few questions on his own recent entry into the sport.
Photo Bonanzas  
Sumo Forum stepped in to take the weight off the shoulders of SFM as far as Hatsu went so we could sit back, relax, enjoy the sumo and take a few more select pics you won't see anywhere else.
Hatsu Basho Summary
Lon Howard
Lon wraps the Hatsu Basho and chucks in a few bits on the rush of henka that threatens to sully the good name of at least one foreign ozeki.
Sumo Menko  
Ryan Laughton
Sumo cards of old brought to life by expert collector Ryan Laughton. None of your BBM here.
Haru Ones To Watch
Carolyn Todd
Carolyn ponders and puts fingers to keys on the ones to watch come March and the Haru Basho.
Kimarite Focus  
Mikko Mattila
Mikko's latest look at sumo's kimarite offers unequalled analysis and in depth explanations.
Amateur Angles  
Howard Gilbert
Howard looks at the 'sumo factory' of lore - Nichidai.
Kokugi Konnections
Todd Lambert
Click on Todd's bimonthly focus on three of the best the WWW has to offer.
Fan Debate
Facilitator - Carolyn Todd
Moti Dichne comes back for more and takes on Bradley Sutton on the subject of 'Modernize the heya - yea or nay?'
SFM Cartoons
Benny Loh & Stephen Thompson
In this issue's cartoon bonanza, sit back and sample Benny's artistic offerings.
Sumo Odds & Ends
SFM's interactive elements - as always includes Henka Sightings, Elevator Rikishi and Eternal Banzuke!
Let's Hear From You
What was it that made you a sumo fan? Ryan Laughton - sumo fan and menko expert reveals all.
Readers' Letters  
See what our readers had to say since we last hit your screens.
Sumo Quiz
The Quizmaster
Answer the Qs and win yourself a genuine banzuke.
 


Die-cut Menko Example: 1953 Kagome Rikishi 7 Set - Yokozuna Azumafuji
   
Sumo menko really didn’t emerge until the early 1940s.  Before that, most sumo menko were actually stadium card sets sold at tournaments.  These were simple cards showing almost all the top division rikishi in their kesho-mawashi, with a blank back.  They were not used in any menko games.  The menko paper was extremely thin and they were really meant as a collectible.  Actual pre-war menko are extremely hard to find as Japan had wartime paper drives and many children turned in the few menko they had to support the war effort.


The years between the mid 1940s and the mid 1960s were really the golden years of sumo menko.  The economic shift after WWII meant that kids had more money to spend on menko, and more and more sets were being produced by various toy companies.  Kagome and Yamakatsu were the big companies of the time;  and no less than 10 toy companies were in the menko printing business; I myself have come across more than 100 different sets produced during this 20-year period and there are many more out there.  The emergence of popular rikisihi such as Tochinishiki and Wakanohana I (future yokozuna), created a huge sumo boom which started in about 1954.

Between 1954 and the early 1960s, during the Tochi-Waka era as it’s called, is when you can find the most sets, and thus, the most cards produced.
Naturally, the majority of sumo menko that survive today are from this timeframe.  Another couple of reasons exist(ed) to explain this boom in menko numbers including the fact that prior to the mid-1950s, menko were made and used for ‘battle’.  Printing and production quality was generally poor and kids would destroy their menko in battle with little thought given to keeping the pieces as a collection or for simply appreciating the cards for their aesthetic value.

   
Toward the mid 1950s, however, the quality of printing went up and many kids actually opted to collect the menko instead of using them to play out battles.  This trend continued through the mid 1960s when Japan fell on relatively hard economic times.  Many kids then started to devote more time to their studies, in order to get ahead in life, and the role of menko diminished.  Coupled with Japan’s emergence as an economic world power and industry becoming more technologically advanced, one of many victims was menko; television and other modern forms of entertainment serving to replace these links to the past.  To highlight this fact, I’ve never run across a single sumo menko dated after 1965!
  


One of the last sumo menko sets produced: 1962 Gohei 6 - Yokozuna Taiho
  
Now that we’ve talked about the history of sumo menko, let’s talk
about the game that was played by millions of Japanese boys, and sometimes girls.  It is in fact quite simple and involves, for ease of writing, two ‘players’ with both placing their chosen menko on the ground and trying to flip the opponent’s menko by slamming it with a heavier or “slammer” menko.
   
If you flip one of your foe’s cards you get to claim it and if he flips yours – the same applies.  It’s actually a similar concept to the game of marbles and almost exactly like the POG craze in recent times.  There are a couple of variations of menko rules that were also equally as popular and less vicious.  "Gu-choki-pa” marks on the back of the menko are played as rock-scissors-paper.  Kids took out one of their menko to compare with their opponent's simultaneously following a given signal.  If they won, they take home the opposing menko. 
   
Playing with "Fighting Numbers" is largely the same; trying to outnumber your opponent's menko on certain digits.  For example, one player might have a Fighting Number of 58786 on his particular menko and the other might have 777596587 on his.  If they were dueling with the last digit, then the boy with the 7 as his last digit would win and again get the other boy’s menko.  There were many more ways to play with Fighting Numbers, but this is one example. 

   
I hope this has helped get some of the basics down and to form a foundation for what we will discuss in the upcoming months.  Next time we’ll talk about how to start collecting sumo menko and some of the features on a typical sumo menko.  Until then……….
   
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